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[Unity3D.com Blog] Children of Morta: Bringing order to the chaos of procedural generation

Iniciado por pioj, Noviembre 30, 2018, 02:00:44 PM

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When Dead Mage created Children of Morta, a narrative-driven 2D dungeon crawler, they ran into some challenges balancing the roguelike elements with the story progression. We talked to Reza Hooshangi, Lead Programmer at Dead Mage, about how they combined the huge possibilities of procedural generation associated with roguelike games with a sense of meaning and [...]
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