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[Jackson Dunstan] Throwing Exceptions in Burst-Compiled Jobs

Iniciado por pioj, Mayo 20, 2019, 11:00:29 AM

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Unity's Burst compiler imposes an interesting subset of C#. The "no managed objects" rule of thumb is not always correct. Today we'll look at eExceptions, which are managed objects but are partially supported by Burst. What's allowed and what's banned? Read on to find out. The Burst documentation says: Burst is working on a subset [...]
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