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Procedural patterns to use with Tilemaps – (Part II)

Iniciado por pioj, Junio 07, 2018, 04:24:45 PM

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In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In this post, we are going to look at some of the ways to create Caves with procedural generation, which should give you an idea of the possible variations available. [...]
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