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Photogrammetry in Unity: Making Real-World Objects into Digital Assets

Iniciado por pioj, Marzo 12, 2018, 01:57:50 PM

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Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It's best suited to objects that are time-consuming to produce in 3D sculpting software. This post explains how new Unity features assist you in working with photogrammetry. We're also sharing our Fontainebleau photogrammetry demo project, including all meshes, textures [...]
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