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[Unity3D.com Blog] On DOTS: Entity Component System

Iniciado por pioj, Marzo 08, 2019, 09:04:07 AM

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This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are today, and where we're going next. In my last post, I talked about HPC# and Burst as low-level foundational technologies for Unity going forward. I like to refer to [...]
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