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[Jackson Dunstan] Temp Memory Reuse

Iniciado por pioj, Febrero 10, 2020, 11:00:29 AM

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Temp memory is backed by a fixed size block that's cleared by Unity every frame. Allocations on subsequent frames return pointers to this same block. The allocated memory therefore isn't unique. How much of a problem is this? Today we'll do some experiments to find out! Outside of a Job First up, let's try allocating [...]
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