Unity Spain
Comunidad => Unity Feeds => Mensaje iniciado por: pioj en Septiembre 24, 2018, 01:47:42 PM
In this post we will explore authoring a scene to be rendered using Unity's High Definition Render Pipeline, also known as HDRP. We'll walk through starting a new HDRP Project, upgrading the Materials of any imported assets, and learn how to use the new parameters within the Material Inspector to create a realistic glass material. [...]
Ver artículo completo... (https://blogs.unity3d.com/es/2018/09/24/the-high-definition-render-pipeline-getting-started-guide-for-artists/)