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Comunidad => Unity Feeds => Mensaje iniciado por: pioj en Mayo 06, 2019, 11:00:41 AM

Título: [Jackson Dunstan] Use the Right Type for the CPU
Publicado por: pioj en Mayo 06, 2019, 11:00:41 AM
The Unity.Mathematics package documentation has a curious statement: "Note that currently, for an optimal usage of this library, it is recommended to use SIMD 4 wide types (float4, int4, bool4...)" Today we'll explore why we should consider using float4, not float3, after years of using Vector3. Let's try using both float3 and float4 with a [...]
Ver artículo completo... (https://jacksondunstan.com/articles/5219)