Unity Spain
Comunidad => Unity Feeds => Mensaje iniciado por: pioj en Diciembre 03, 2018, 11:00:51 AM
Native collections are funny things. On one hand they're structs, which are supposed to be value types that get copied on assignment. On the other hand, they act like reference types because they contain a hidden pointer internally. This can make using and implementing them difficult to understand, especially in the context of a ParallelFor [...]
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