Unity Spain
Comunidad => Unity Feeds => Mensaje iniciado por: pioj en Diciembre 16, 2019, 11:00:25 AM
IDisposable is becoming more and more prevalent in Unity. Previously, it was typically only used for I/O types like FileStream. Now it's used for in-memory types like NativeArray<T> to avoid the garbage collector. Needing to call Dispose manually means we're explicitly managing memory, just like we'd do in lower-level languages like C++. That comes with [...]
Ver artículo completo... (https://jacksondunstan.com/articles/5441)