Unity Spain
Comunidad => Unity Feeds => Mensaje iniciado por: pioj en Julio 22, 2019, 11:00:18 AM
Today we go back to basics and see how Burst compiles some fundamental language features: switch statements and ref parameters... with surprising results! Simple Switch Let's start off by writing a job with a simple switch statement: [BurstCompile] struct PlainSwitchJob : IJob { [ReadOnly] public int InVal; [WriteOnly] public NativeArray<int> OutVal; public void Execute() [...]
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