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Comunidad => Unity Feeds => Mensaje iniciado por: pioj en Noviembre 18, 2019, 11:00:36 AM

Título: [Jackson Dunstan] Fixed-Point: Shrink Data Sizes 4x
Publicado por: pioj en Noviembre 18, 2019, 11:00:36 AM
Floating-point math is fast these days, but fixed-point still has a purpose: we can use it to store real numbers in less than 32 bits. Saving a measly 16 or 24 bits off a float might not sound appealing, but cutting the data size in half or quarter often does when multiplied across large amounts [...]
Ver artículo completo... (https://jacksondunstan.com/articles/5419)