Unity Spain
Comunidad => Unity Feeds => Mensaje iniciado por: pioj en Marzo 16, 2020, 10:00:17 AM
Now that we've seen how function pointers work and perform in Burst, let's use them to build a higher-level feature: virtual functions! Say we are making a game where players cast spells on each other. In this game, we have two spells: fireball and life steal. The fireball spell does damage to its target. The [...]
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