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[Unity3D.com Blog] Navigating Unity’s multiplayer Netcode transition

Iniciado por pioj, Junio 13, 2019, 06:00:09 PM

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As many of you know, we put UNet into maintenance mode because we believe there is a better way forward with our new connected games stack. Since this announcement, we have learned that many of our developers need guidance about the best path for their game during this transition period. In this post we've consolidated [...]
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