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#181
Each year, we celebrate the fantastic games, tools, and experiences you have created using Unity. This year is no different! The Unity Awards are back, and we couldn't be more excited to share the finalists with you. This is your opportunity to weigh in on your favorite projects across games, virtual reality (VR), film, industry [...]
The post https://blogs.unity3d.com/es/2019/12/06/unity-awards-2019-voting-is-open/">Unity Awards 2019: Voting is open appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#182
Presentaciones / Buenas a todos
Diciembre 06, 2019, 02:32:57 PM
Bienvenido a la Comunidad.
#183
Presentaciones / Salu2!
Diciembre 06, 2019, 02:32:19 PM
Bienvenido a la Comunidad.
#184
Presentaciones / Saludos a todos, me presento!
Diciembre 06, 2019, 02:30:53 PM
Bienvenido a la Comunidad.
#185
The 2019.2 releases of PiXYZ STUDIO and PiXYZ PLUGIN are now available for current subscribers and new customers and bring some important refinements as well as fundamentally new capabilities. As a result of these improvements, PiXYZ is now suited for a wider range of use cases and provides support for workflows that start with point [...]
The post https://blogs.unity3d.com/es/2019/12/05/get-to-the-point-pixyz-2019-2/">Get to the point: PiXYZ 2019.2 appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#186
Proyectos / [Asset Store] Kinematic 2D (2.3.1)
Diciembre 05, 2019, 04:14:45 PM
Cita de: Juandapp date=1575555984acabo de realizar unas pruebas en MAC y en el editor va 3 veces peor que antes
   


No es un bug, es una feature! 
#187
Unity is sharing an open version of its internal Secure Software Development Life Cycle (SSDLC) so that others can benefit from our work. Even better, we're inviting everyone to contribute to improving them so that we can refine standards for best practices together. Unity's security team documented its SSDLC for developers who work at Unity [...]
The post https://blogs.unity3d.com/es/2019/12/04/democratizing-the-secure-software-development-life-cycle/">Democratizing the Secure Software Development Life Cycle appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#188
Recursos / Todas las ofertas del Asset Store de Unity
Diciembre 04, 2019, 12:42:28 PM
¡Aporte del año! Muchísimas gracias por este recurso!!! 
#189
Japanese animation studio Craftar took to the stage at Unite Tokyo 2019 to talk about the new possibilities that Unity brings to the Japanese animation industry.  Few Japanese studios have explored the potential of Unity as a production tool for anime because they don't know if its real-time improvements to their workflow can deliver the [...]
The post https://blogs.unity3d.com/es/2019/12/03/unity-opens-new-possibilities-for-the-anime-industry/">Unity opens new possibilities for the anime industry appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#190
Otros / Introducir una página web dentro de Unity3D
Diciembre 03, 2019, 04:39:36 PM
Busca un Asset de WebView o WebRenderer para Unity3D. Generalmente es el camino a seguir...
#191
Unity Feeds / [Jackson Dunstan] Sub-Byte Sizes: Part 2
Diciembre 02, 2019, 11:00:01 AM
Today we continue to explore how we can store values in less than a byte. We'll expand the BitStream struct with the capability to write values in addition to just reading them. Read on to see how to implement this functionality and for the full source code which you can use in your projects. Status [...]
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#192
Indie devs doorfortyfour used the Asset Store's Script Inspector, Amplify Shader Editor, and Volumetric Fog and Mist heavily to streamline production and fill in skill gaps for their game MarZ: Tactical Base Defense. Read more about how this two-person team made use of these assets to create the game. MarZ: Tactical Base Defense is a [...]
The post https://blogs.unity3d.com/es/2019/12/02/introducing-marz-a-game-created-with-assets/">Introducing MarZ: A game created with assets appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#193
No sé la respuesta, pero te agradezco MUCHÍSIMO lo que has hecho con el formato del mensaje. Si el código es demasiado largo, igual te sale más a cuenta poner un link a PasteBin o el equivalente. Pero bueno, que ésto también es lo correcto. 
#194
In a few short weeks, Unity will be heading to NeurIPS in Vancouver (December 8–14). We're sponsoring the main conference and the Women in Machine Learning (WiML) Workshop, as well as co-organizing the NeurIPS 2019 Workshop on Learning Transferable Skills. Learning transferable skills enable intelligent systems to generalize to new domains and tasks easily. This [...]
The post https://blogs.unity3d.com/es/2019/11/29/accelerating-ml-research-meet-us-at-neurips-2019/">Accelerating ML Research: Meet us at NeurIPS 2019 appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#195
Presentaciones / Me presento :).
Noviembre 28, 2019, 05:57:25 PM
Ein??? Supongo que has querido decir "Hola a todos!". 
 
Bienvenido a la Comunidad.