Google play game services
https://github.com/playgameservices/play-games-plugin-for-unity/tree/version_933?files=1
https://github.com/playgameservices/play-games-plugin-for-unity/tree/version_933?files=1
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PLA 3.3.12
We found that your app uses the Advertising Identifier but does not include ad functionality. This does not comply with the terms of the http://developer.apple.com/membercenter/index.action#agreements" rel="external nofollow">Apple Developer Program License Agreement, as required by the https://developer.apple.com/appstore/resources/approval/guidelines.html#terms-conditions" rel="external nofollow">App Store Review Guidelines.
Specifically, section 3.3.12 of the Apple Developer Program License Agreement states:
"You and Your Applications (and any third party with whom you have contracted to serve advertising) may use the Advertising Identifier, and any information obtained through the use of the Advertising Identifier, only for the purpose of serving advertising. If a user resets the Advertising Identifier, then You agree not to combine, correlate, link or otherwise associate, either directly or indirectly, the prior Advertising Identifier and any derived information with the reset Advertising Identifier."
Note: iAd does not use the AdSupport framework, ASIdentifierManager, or the Advertising Identifier. Therefore they are not required for iAd implementations and should not be included in your app for iAd support.
If your app is serving ads, please:
- Ensure that you have tested your app on a device, not just the simulator, and that you have removed all previous versions of your app prior to testing
- Provide us the steps to locate ads in your app
If your app does not serve ads, please check your code - including any third-party libraries - to remove any instances of:
class: ASIdentifierManager
selector: advertisingIdentifier
framework: AdSupport.framework
If you are planning to incorporate ads in a future version, please remove the Advertising Identifier from your app until you have included ad functionality.
To help locate the Advertising Identifier, use the "nm" tool. For information on the "nm" tool, please see the https://developer.apple.com/library/mac/documentation/Darwin/Reference/ManPages/man1/nm.1.html" rel="external nofollow">nm man page.
If you do not have access to the libraries' source, you may be able to search the compiled binary using the "strings" or "otool" command line tools. The "strings" tool lists the methods that the library calls, and "otool -ov" will list the Objective-C class structures and their defined methods. These techniques can help you narrow down where the problematic code resides.
Texture old = hit.transform.GetComponent<Renderer>().materials[1].GetTexture("_MainTex");
Debug.Log(old.name);De esta forma si que imprime el nombre
void Update () {
if(Input.GetMouseButtonDown(0) ){
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 100))
if(hit.transform.GetComponent<MemoryCard>() != null){
Texture old = hit.transform.GetComponent<Renderer>().material.GetTexture("_MainTex");
Debug.Log(old.name);
// 30
hit.transform.GetComponent<MemoryCard>().Show();
//print(hit.transform.GetComponent<Renderer>().materials[0].GetTexture(name));
// Texture testura = hit.transform.gameObject.GetComponent<Renderer>().material.GetTexture("_MainTex");
}
}
}Gracias.Un saludo