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Post Antiguos => General (Antiguo) => Mensaje iniciado por: pioj en Mayo 14, 2018, 02:00:25 PM

Título: Stripping scriptable shader variants
Publicado por: pioj en Mayo 14, 2018, 02:00:25 PM
Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader compiler and included in the Player data. Player build time and data size increase along with the complexity of your project because of the rising number of shader variants. With scriptable shader variants [...]
Ver artículo completo... (https://blogs.unity3d.com/es/2018/05/14/stripping-scriptable-shader-variants/)