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Post Antiguos => General (Antiguo) => Mensaje iniciado por: pioj en Mayo 29, 2018, 03:04:50 PM

Título: Procedural Patterns You Can Use with Tilemaps – (Part I)
Publicado por: pioj en Mayo 29, 2018, 03:04:50 PM
Many creators have used procedural generation to add some diversity to their game. Some notable mentions include the likes of Minecraft, or more recently, Enter the Gungeon and Descenders. This post explains some of the algorithms you can use with Tilemap, introduced as a 2D feature in Unity 2017.2, and RuleTile. With procedurally created maps, [...]
Ver artículo completo... (https://blogs.unity3d.com/es/2018/05/29/procedural-patterns-you-can-use-with-tilemaps-part-i/)