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Post Antiguos => General (Antiguo) => Mensaje iniciado por: pioj en Abril 16, 2018, 05:00:16 PM

Título: Animation Instancing – Instancing for SkinnedMeshRenderer
Publicado por: pioj en Abril 16, 2018, 05:00:16 PM
As developers, we're always aware of performance, both in terms of CPU and GPU. Maintaining good performance gets more challenging as scenes get larger and more complex, especially as we add more and more characters. Me and my colleague in Shanghai come across this problem often when helping customers, so we decided to dedicate a [...]
Ver artículo completo... (https://blogs.unity3d.com/es/2018/04/16/animation-instancing-instancing-for-skinnedmeshrenderer/)