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Mensajes - pioj

#61
High Definition Render Pipeline is verified in 2019.3 with new features and artist tools for achieving high-fidelity graphics. With Version 7.2.0 of the HDRP package, we assure, platform support and migration path. It comes with mature debugging tools, scalable settings for all platforms for full control of performance, extensibility options and various artist tools. And [...]
The post https://blogs.unity3d.com/es/2020/02/24/hdrp-out-of-preview-in-2019-3/">HDRP: Out of Preview in 2019.3 appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#62
Interfaz / Colliders en Unity Tilemap
Febrero 24, 2020, 04:24:40 PM
Cita de: Packobilly date=1582362840Sabes si hay algo más funcional para solventarlo?
   


No se me ocurre otra forma, a menos que hayas empaquetado todos los tiles de hierba bajo un mismo Atlas/Sheet y puedas editarlos todos dentro del mismo editor... Las physics shapes son colliders2D propias de Unity, te toca comértelo sí o sí.
#63
Last time we saw that jobs apparently have their own Temp allocator. Still, it was unclear how many of these allocators there are. One per job job? One per thread? Just one? Today we'll run an experiment to find the answer! The goal today is to discover which fixed-size blocks of memory Temp allocations come [...]
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#64
Interfaz / Colliders en Unity Tilemap
Febrero 22, 2020, 01:28:29 AM
En las propiedades del gráfico usado para el tile del la hierba, edita el sprite y personliza su collider (ó physics shape), y quita todos esos picos...
#65
Around the world, students and teachers are using Unity to bring their creativity to life. See how real-time technology helps people inside the classroom. The Unity Education team's goal is to help anyone, in any country, at any level learn how to use Unity. Whether you're online trying a tutorial on Learn or offline building [...]
The post https://blogs.unity3d.com/es/2020/02/21/unity-education-from-classrooms-to-conferences/">Unity Education – From classrooms to conferences appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#66
Visual Effect Graph has many new features and fixes based on your feedback, so you can start using it in production with the High Definition Render Pipeline (HDRP). This node-based editor enables beautiful, complex effects. The Visual Effect Graph is Unity's next-generation visual effects solution and is compatible with Unity's scriptable render pipelines. It targets [...]
The post https://blogs.unity3d.com/es/2020/02/21/create-beautiful-and-complex-effects-with-the-visual-effect-graph-verified-in-2019-3/">Create beautiful and complex effects with the Visual Effect Graph: Verified in 2019.3 appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#67
Bienvenido a la Comunidad.
#68
Interfaz / Animator y floats
Febrero 20, 2020, 04:24:27 PM
Cita de: nomoregames date=1582205983a que te refieres con utilizar any state para cambiar de estados?
   


Ves la casilla de color cyan de Any State dentro del Animator? Es un state (ó animation clip vacío) del Animator que te sirve como "Dummy" , para comunicar con otros states/animaciones. Lo que te dice @iRobb es que lo hagas comunicar por ahí, para que el Any State haga las veces de "idle" o estado null por defecto. Que ante la duda, siempre pase por él antes de ir a cualquier otro state.
 
Lo tienes sin usar ahora mismo, y te aconsejamos que lo aproveches, ya que está ahí....
#69
Recursos / [BUSCO] colaboradores para mi juego
Febrero 20, 2020, 02:26:41 AM
Cálmate un poco y piensa dónde encaja mejor tu contenido antes de publicarlo...
#70
Presentaciones / Hola locos artistas
Febrero 20, 2020, 02:23:58 AM
Bienvenido a la Comunidad.
#71
How did a student film on a minimal budget find itself sharing the nominee spotlight with blockbuster productions like The Lion King and The Mandalorian at the VES Awards? By using an innovative, real-time workflow – just like the big studios. For their diploma project, students from Film Academy Baden-Württemberg produced a live-action short film [...]
The post https://blogs.unity3d.com/es/2020/02/19/50-megatons-of-real-time-collaboration-this-student-film-made-with-unity-is-getting-noticed/">50 Megatons of real-time collaboration: This student film made with Unity is getting noticed appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#72
Whether you're making your first game or have years under your belt, join us for a highly rewarding GDC, the world's largest professional game-industry event. Unity has a rich experience in store for you at GDC 2020. To start, we know that creating a successful game is a journey that doesn't stop when you build [...]
The post https://blogs.unity3d.com/es/2020/02/18/game-on-join-us-at-gdc-2020/">Game on: Join us at GDC 2020 appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#73
Offtopic / ¿PC o Android?
Febrero 18, 2020, 06:13:05 AM
Cita de: J Montes date=1581978403¿Por qué los mensajes de @pioj no tienen corazón? Yo quería darle al like...
   


Bueno, es bastante obvio: Porque yo no tengo corazón, soy un ente frío y despiadado XDDD
 
 
 
Creo que me desactivé los likes para Admin, para no estar recibiendo likes de soborno constantemente de los nuevos usuarios. De vez en cuando se registraba un usuario nuevo en la Comunidad, y me hacían la pelota, como esperando que eso fueran favores a deber más tarde...
#74
Today's article continues the series by finding all the job-safe APIs in the Unity engine as of 2019.3. We'll compare against 2019.1 to see what's new! For 2018.3, we started using a reflection-based script to find all of the job-safe APIs in Unity's API. These are the ones that have [NativeMethod] or IsThreadSafe = true. [...]
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#75
Acabo de ver su API y es asquerosa y sospechosamente similar al AnimationCurve.  ¿Será un mal presagio?