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#61
Today at CES, we announced that Unity Simulation, our cloud-based simulation product, is now available on Amazon Web Services (AWS).  This strategic collaboration with AWS bolsters our commitment to users by giving you the choice where your simulation data resides. You can take advantage of a scalable, reliable, and secure global computing infrastructure to run [...]
The post https://blogs.unity3d.com/es/2020/01/07/unity-simulation-is-now-on-aws/">Unity Simulation is now on AWS appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#62
Last week we dove into the code that executes when we deallocate Allocator.Temp memory to try to find out what happens. We ended up at a dead-end and were only able to draw conclusions about what doesn't happen when we deallocate. Today we'll try another approach to see if we gain gain more insight into [...]
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#63
We set out to build workflows that give creators the ability to make AR applications that work the way we want them to: context-aware, flexible, customizable, functional anywhere and with any kind of data – without requiring tons of code.  As we near the release of MARS this year, we wanted to share the backstory [...]
The post https://blogs.unity3d.com/es/2020/01/03/mixed-and-augmented-reality-studio-mars-designing-a-framework-for-simplified-flexible-ar-authoring/">Mixed and Augmented Reality Studio (MARS): Designing a framework for simplified, flexible AR authoring appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#64
Website / UnitySpain - Mantenimiento 2020
Enero 03, 2020, 10:45:18 AM
Saludos a todos y bienvenidos al 2020!
 
Coloco por aquí la rutina periódica de Mantenimiento y cambios en los foros.
 
 
 
Mantenimiento
 

  •    Eliminadas cuentas de usuario spambot con dominios de correo falso.


 
#65
Car buyers increasingly expect rich and unique online experiences during their purchase journeys. In this post, learn how Lexus is using Unity to reimagine the production process for advertising/marketing content – ultimately paving the way for the automaker and its creative partners to create high-fidelity imagery and videos faster, more cost-effectively, and at an unprecedented [...]
The post https://blogs.unity3d.com/es/2020/01/02/lexus-opens-the-door-for-virtual-production-in-unity/">Lexus opens the door for virtual production in Unity appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#66
Last week we learned a lot about Allocator.Temp, but we left some questions open. One of them was what happens when we explicitly deallocate Temp memory. We know we don't need to and that it'll be deallocated at the end of the frame, but what happens when we explicitly deallocate it? Today we'll dive in [...]
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#67
The excitement of the holiday season is all around us. It's in the ambient festive buzz. The queues at the shops. The crowded flights, trains, and buses to everywhere. The last-minute preparations at home to welcome in guests and the new year.  Frankly, that sounds exhausting. So we've prepared a bit of a holiday binge-watching [...]
The post https://blogs.unity3d.com/es/2019/12/23/the-most-wonderful-realtime-of-the-year/">The most wonderful (real)time of the year appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#68
When we use Allocator.Temp with a collection like NativeArray, how long does the allocation last? We've seen that Temp allocations are automatically disposed without the need to explicitly call Dispose, but when does the automatic dispose happen? Today we'll test to find out! Goal The goal of the test is to allocate some native memory [...]
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#69
Unity Feeds / [Unity3D.com Blog] EditorXR Runtime
Diciembre 20, 2019, 05:56:44 PM
In 2016, Unity Lab's Authoring Tools Group released the first version of EditorXR, our extension for working in Unity's Scene View in XR head-mounted displays (HMDs). EditorXR lets you create content spatially, bringing the full functionality of the Unity Editor's authoring tools into reality. Since its introduction, our experimental EditorXR feature has evolved alongside the [...]
The post https://blogs.unity3d.com/es/2019/12/20/editorxr-runtime/">EditorXR Runtime appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#70
Tactic is using Unity to pioneer a new category of brand marketing: AR-enhanced product packaging. Pointing your phone's camera at a package or label launches unique and compelling AR experiences that drive increased engagement and sales. We caught up with Tactic's executive creative director (ECD) to talk about the challenges and opportunities for AR-enhanced products [...]
The post https://blogs.unity3d.com/es/2019/12/19/how-tactic-used-augmented-reality-to-bring-coca-cola-to-life-for-the-holidays/">How Tactic used augmented reality to bring Coca-Cola to life for the holidays appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#71
We put our new 2D tools through their paces to create a 2D side-scroller demo. In this post we show how these integrated 2D tools can help you create high-end visuals with Unity. Highly skilled teams have been making gorgeous 2D games with Unity for years, but we wanted to enable everyone, from individual artists [...]
The post https://blogs.unity3d.com/es/2019/12/18/download-our-new-2d-sample-project-lost-crypt/">Download our new 2D sample project: Lost Crypt appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#72
The XR Interaction Toolkit enables you to add interactivity to your AR & VR experiences, across our supported platforms, without having to code the interactions from scratch. As of today, it's available as a preview package for Unity 2019.3 via the Package Manager. We are excited to share the initial preview release of the XR [...]
The post https://blogs.unity3d.com/es/2019/12/17/xr-interaction-toolkit-preview-package-is-here/">XR Interaction Toolkit Preview Package is here appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#73
Want to create a treasure-hunt level for your game, complete with pirates, gunboats and lost islands? Or a post-apocalyptic wasteland filled with zombies? Chances are that whatever adventure world you're imagining, Synty Studios has published a complete Asset Store package to help you realize it. You can get your hands on all of these and [...]
The post https://blogs.unity3d.com/es/2019/12/16/introducing-asset-store-mega-bundles-featuring-synty-studios/">Introducing Asset Store Mega Bundles featuring Synty Studios appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#74
Unity Feeds / [Jackson Dunstan] Sharing IDisposables
Diciembre 16, 2019, 11:00:25 AM
IDisposable is becoming more and more prevalent in Unity. Previously, it was typically only used for I/O types like FileStream. Now it's used for in-memory types like NativeArray<T> to avoid the garbage collector. Needing to call Dispose manually means we're explicitly managing memory, just like we'd do in lower-level languages like C++. That comes with [...]
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#75
With a new release candidate version of 2019.3, we're entering the final stages of testing for release readiness. When we label a Unity version a "release candidate," it means that we're finalizing the last step of the beta testing phase and are in the final stage just before the full official release. Each release candidate [...]
The post https://blogs.unity3d.com/es/2019/12/12/2019-3-is-now-in-the-final-stages-of-beta-testing/">2019.3 is now in the final stages of beta testing appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#76
Fixed-point types save memory compared to floating-point types, but can they also improve performance? Today's article finds out! Float vs. Fixed It can seem counter-intuitive that fixed-point would be able to improve performance compared to floating-point. After all, floating-point numbers are directly supported by the CPU via a floating-point unit. This has been the case [...]
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#77
Each year, we celebrate the fantastic games, tools, and experiences you have created using Unity. This year is no different! The Unity Awards are back, and we couldn't be more excited to share the finalists with you. This is your opportunity to weigh in on your favorite projects across games, virtual reality (VR), film, industry [...]
The post https://blogs.unity3d.com/es/2019/12/06/unity-awards-2019-voting-is-open/">Unity Awards 2019: Voting is open appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#78
The 2019.2 releases of PiXYZ STUDIO and PiXYZ PLUGIN are now available for current subscribers and new customers and bring some important refinements as well as fundamentally new capabilities. As a result of these improvements, PiXYZ is now suited for a wider range of use cases and provides support for workflows that start with point [...]
The post https://blogs.unity3d.com/es/2019/12/05/get-to-the-point-pixyz-2019-2/">Get to the point: PiXYZ 2019.2 appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#79
Unity is sharing an open version of its internal Secure Software Development Life Cycle (SSDLC) so that others can benefit from our work. Even better, we're inviting everyone to contribute to improving them so that we can refine standards for best practices together. Unity's security team documented its SSDLC for developers who work at Unity [...]
The post https://blogs.unity3d.com/es/2019/12/04/democratizing-the-secure-software-development-life-cycle/">Democratizing the Secure Software Development Life Cycle appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#80
Japanese animation studio Craftar took to the stage at Unite Tokyo 2019 to talk about the new possibilities that Unity brings to the Japanese animation industry.  Few Japanese studios have explored the potential of Unity as a production tool for anime because they don't know if its real-time improvements to their workflow can deliver the [...]
The post https://blogs.unity3d.com/es/2019/12/03/unity-opens-new-possibilities-for-the-anime-industry/">Unity opens new possibilities for the anime industry appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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