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#201
Generics, be they variables, methods, or functions, are language features that trigger IL2CPP surprises. Can Burst do better? Let's find out! Getting Let's start out by making a struct type that has a lot of generics...
 
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#202
We're back with another Community Component! Today we're celebrating your game dev journeys, highlighting makers of cool pixel art, intricate audio design, and custom tools that help your fellow creators. Let's jump right in! Powered by Pixels The classics of the pixel art games genre, such as Pac-Man and Space invaders, were born long before [...]
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#203
Agora, Bose, Genvid, SideFX, and Unit040 join Unity's new Verified Solutions Partners – a collection of third-party SDKs, plugins, cloud services and more that provide direct value to Unity developers across industries and applications. We believe the world is a better place with more creators in it. As an open platform, anyone can build products [...]
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#204
Real-time 3D is changing everything, in much deeper ways than most people realize. Forged in gaming, this technology continues to transform the way games are created, operated and monetized. Its impact now also extends to industries of all kinds, from film to automotive. In one of her recent Internet Trends Report presentations, the venture capitalist [...]
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#205
This week, Unity will be attending Cannes Lions International Festival of Creativity for the second time. Each year, the brightest minds in the creative world come together for a week of networking, knowledge-sharing, and learning. The festival is all about the future of creative storytelling and understanding how brands can reach and engage consumers with [...]
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#206
Unity 2019.3 will add support for using Unity as a library controlled by native Android/Java and iOS/Objective C apps so you can easily insert AR and other Unity features. We know there are times when developers using native platform technologies (like Android/Java and iOS/Objective C) want to include features powered by Unity in their apps [...]
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#207
Normally Burst-compiled jobs can't use managed arrays, but there's an exception for static readonly fields. This comes with several dangers, which we'll explore today. As Intended Let's start by looking at the intended use of static readonly managed array fields in Burst: lookup tables. Here's a simple job that reads an integer out of the [...]
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#208
As many of you know, we put UNet into maintenance mode because we believe there is a better way forward with our new connected games stack. Since this announcement, we have learned that many of our developers need guidance about the best path for their game during this transition period. In this post we've consolidated [...]
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#209
We recently hosted a webinar showcasing why and how brands are using technologies such as AR and VR as a crucial part of their traditional marketing campaigns and how, with Unity, they're able to bring their brands to life. Read on for the highlights. How do you grab your audience? Today, immersive experiences may be [...]
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#210
Created by the Emmy-winning team that brought you Baymax Dreams, Sherman is a new real time Unity short that delivers the most advanced real time fur ever! My name is Mike Wuetherick, and I am the Head of Tech for Unity's Media and Entertainment Innovation Group. Shortly after joining Unity 3 years ago, I helped [...]
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#211
Created by the Emmy-winning team that brought you Baymax Dreams, Sherman is a new real time Unity short that delivers the most advanced real time fur ever! My name is Mike Wuetherick, and I am the Head of Tech for Unity's Innovation Group. Shortly after joining Unity 3 years ago, I helped found an Innovation [...]
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#212
Ever wonder how code compiled with IL2CPP can call code compiled by Burst? Today we'll dive into the details and find out! The test Let's set up a tiny script so we have something to inspect the output of. Here's a trivial Burst-compiled job and a C# function that runs it: using UnityEngine; using Unity.Jobs; [...]
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#213
We're excited to bring you Buried Memories Volume 2: Serekh. Concept artist Edvidge Faini transports you to a laboratory of unknown location and nefarious purpose. The Unity Icon Collective strives to democratize high-end asset production. With Buried Memories, starting with Volume 1: Yggdrasil, we hope to inspire creators to extend their own universe but especially to [...]
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#214
Customer acquisition has become a formidable challenge in the digital age. Our latest webinar shares how a major auto brand stands out from the crowd by using immersive technologies to complement every stage of the customer journey. Augmented reality (AR) and virtual reality (VR) – collectively known as mixed reality (XR) – are becoming an [...]
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#215
Unity has been working closely with Apple throughout the development of ARKit 3, and we are excited to bring these new features to Unity developers. Now, we'll take a deeper dive into the latest ARKit 3 functionality and share how to access it using AR Foundation 2.2 and Unity 2019.1 and later. Users of Unity [...]
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#216
Arte / Error importando MagicaVoxel 0.99 Alpha 64bit
Junio 06, 2019, 09:18:04 AM
Saludos a todos.
 
Lo que hace el insomnio... Me he puesto a investigar un poco el MagicaVoxel para crear modelitos 3D fáciles , basados en voxels. La interfaz y los controles son muy intuitivos, es un programa muy fácil de aprender y siempre puede venir bien para prototipar algo rápido.
 
 
 

 
 
 
Os informo que la versión Alpha actual del programa guarda los archivos en un formato que de momento es incompatible con el actual package del Asset Store: https://bit.ly/2wFL3tG.
 
 
 
En lugar de la actual, es conveniente que os descarguéis la anterior versión estable:https://www.dropbox.com/sh/t0hf5t0z89bqbdi/AACcxM-J-o8aXqbEuOIPkgoaa/MagicaVoxel-0.98.2-win.zip?dl=0
 
 
 
O eso, o esperáis a que actualicen el package del Asset Store, o bien compráis algún asset de pago que sí lo soporte, eso ya a vuestro gusto...
 
 
 
Nada más, sólo quería avisaros de ello, por si os da algún error al convertir los modelos a Unity3D.
 
 
 
 
#217
Announcing Unity Reflect, a new product for architects, building designers, and engineers to transfer multiple BIM models into real-time 3D in one click. Unity Reflect improves design review and construction planning processes by seamlessly syncing changes made in Autodesk Revit to any Unity Reflect-supported platform, from mobile and desktop to virtual reality (VR) and augmented [...]
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#218
The Kochava SDK is free and easy to integrate into games. With it, game developers can gain insights into player performance and which marketing campaigns drive the best growth. Driving game growth, building your brand With millions of game titles in the app stores already –and more added daily–  indie developers need an advantage so [...]
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#219
Ever wonder if it's possible to make Unity follow a precise frame rate and potentially even follow an external clock source (commonly known as genlock)? This post will discuss how Unity natively maintains frame rates and how user code can be added to tightly control it. This can be vital in an environment like a [...]
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#220
Get ready to be hypnotized by the jiggly magic of jello, inspired by inception-like effects and motivated to publish your next game. Welcome to another Community Component, and thank you for continuing to share your incredible work by using #madewithunity and #unitytips hashtags on social media and on our community Discord Server. Inspired by the [...]
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