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#181
What do you do at Unity?  My position at Unity is Lead Technical Artist of the R&D Graphics teams in Copenhagen. In this role, I get to collaborate with the Technical Artists on Graphics Foundation and Lighting teams that are based here in Copenhagen. We work closely with engineers building new features in early development [...]
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#182
You asked for it – and we delivered. We've been eagerly mixing, mastering, and magicking for your drag and drop delight. We are delighted to introduce our brand new Creator Kits for absolute beginners.  We've produced three kits: A puzzle game, an FPS and an RPG. Get a brief introduction to each game genre [...]
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#183
In partnership with Atos and PiXYZ, Unity is unveiling a Product Lifecycle Management (PLM) system integration with Teamcenter from Siemens PLM Software, the world's most widely used enterprise PLM solution. Read on to learn how this will enhance customer workflows in a wide range of industries and see an example project built with Interact from [...]
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#184
Addressables is now out of preview and will be available as a verified package for Unity 2019.3. It will remain fully supported in Unity 2018 LTS releases. This release marks a major milestone in our journey to relieve developer pain and improve support for large production teams with complex live content delivery needs, while bringing [...]
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#185
Unity has been using Katana over the years for continuous integration (CI). Katana is used for building the releases and running all our internal test suites before we ship a release to you. It's been working well for a number of years since most of Unity was in the same mercurial repository.  Whenever anyone at [...]
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#186
Burst 1.0.1 is a patch-level update to the original 1.0.0 release, but it actually contains a useful new feature: we're now able to force methods to be inlined. Read on to see how! First, let's create a Burst-compiled job that has a big method: [BurstCompile] struct BigMethodJob : IJob { [ReadOnly] public int Val1; [ReadOnly] [...]
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#187
A number of judges evaluated all of the impressive submissions to pick the winners of the latest Asset Store challenge: Use Substance Painter to texture stunning assets that expand the futuristic world of Buried Memories: Yggdrasil. Drawing out the creative touch The Unity Asset Store strives to get top artistic talent to create amazing new [...]
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#188
Visualizing BIM and CAD projects in real-time 3D offers many advantages, but the workflow for creating these interactive, immersive experiences needs streamlining. That's why we recently announced Unity Reflect, our new product that creates interactive real-time 3D experiences for any device from Autodesk Revit in one click. It helps every project stakeholder, from ownership to [...]
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#189
This year at the Cannes Lions International Festival of Creativity, Unity showed up as the leading real-time 3D creation platform with the tools to create compelling content that reaches and captivates audiences. Our unified front across core tech, brand advertising, and media and entertainment caught the attention of brands and agencies across industries. We want [...]
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#190
We are excited to announce a refresh of our po***r beginner and intermediate scripting tutorial videos, available free on Unity Learn. We teamed up with Microsoft to bring Unity game developers tutorials that will help you get started with the fundamentals of scripting and programming for using C#, Microsoft Visual Studio and Unity 2019. These [...]
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#191
What happens when you put 700+ people from Unity and our ecosystem in a secluded location once a year and tell them to solve hard tech, coding, and process problems? Their instructions? Unleash your creativity, collaborate like crazy, and embrace diverse perspectives. This year, the Hackweek hundreds came from around the world, converging on a [...]
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#192
We've seen how to add unions to C#, but does this work with the new Burst compiler? Today we'll put it to the test and see if it can handle some of the more advanced struct customization features in C#! A Simple Union Let's start with a union that can be either an int or [...]
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#193
Unity is required to remove Enlighten but will continue support as-is through 2020 LTS. We have a robust replacement for Enlighten Baking with the CPU and GPU Progressive Lightmapper. A real-time GI replacement solution will be delivered in 2021.1. Due to Geomerics shutting down Enlighten as a product, Unity is required to remove Enlighten. Unity [...]
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#194
Website / Futuro del Server Discord (Importante)
Julio 02, 2019, 11:20:53 AM
Saludos a todos.
 
Como ya sabéis, llevo tratando de mantener a flote nuestra red social de Discord como medio complementario a la Comunidad para formentar la creación de grupos y la resolución de dudas sobre Unity3D. Tras 4-5 años de intentarlo de todas las maneras posibles (2 lavados de cara incluidos), nuestro Discord no ha dado en ningún momento los frutos que se esperaban, resultando siempre en un desaprovechamiento de tiempo y recursos por falta de audiencia y de participación.
 
 
 
En las 2 pasadas reuniones del grupo MeetUp se valoraron diferentes propuestas para decidir qué hacer: Una de estas propuestas fue contemplada, estudiada muchísimo y recientemente ha sido puesta a prueba. Se trata de lo siguiente:
 
"Fusionar el server con otro que tenga mayor comunidad, o bien cerrar el nuestro y redirigir a los usuarios a esa otra comunidad..."
 
 
 
Os comunico que me he puesto en contacto hace escasas horas con HeyNau!, youtuber y desarrollador indie español, y le he hecho la propuesta oficial de mover y redirigir nuestro Discord al suyo, creando una colaboración entre ambas comunidades. Tras explicarme su opinión y situación de cómo es y cómo funciona el día a día de su Discord en cuanto actividad (yo participo de tutor allí también), lo hemos hablado y finalmente no va a haber acuerdo. 
 
 
 
A falta de servidores alternativos compatibles que existan para hacerles la misma propuesta, no veo más camino que tirar de la segunda opción.
 
Ésto es, clausurar nuestro servidor de Discord.
 
 
 
Así pues, y mientras no se me presenten otras propuestas en los próximos meses, UnitySpain cerrará definitivamente su servidor Discord. Este evento se va a dividir en 2 fases:
 

  •    Fase 1: Se limitarán todos los canales a 1-2 genéricos en el Server. Se retirarán los bots y servicios de Streaming, y los canales restantes quedarán únicamente como medio adicional de consultas.


  •    Fase 2: Se cierra y elimina por completo el Servidor Discord.


 
 
La Fase 1 del cierre comenzará dentro de 24h, y durará hasta finales de año,  aproximadamente Diciembre 2019. si en ese tiempo no se han encontrado soluciones, se pondrá en marcha a Fase 2 (y por tanto el cierre definitivo).
 
 
 
Quiero agradecer a los pocos usuarios que se han esforzado en mantener vivo nuestro Discord, estando ahí cada día y generando algo de actividad, por poca que fuera.
 
 
 
Para dudas o más información sobre el tema, podéis responder por aquí o preguntar en nuestro grupo de Telegram.
 
Muchas Gracias.
 
 
 
El Admin
#195
Based on a set of guiding principles focused on delivering value to teams with diverse skill sets, we are designing a brand new experience for Collaborate. As we mentioned in our last blog post, we are doing a series of "Developer Diary" posts to share what we've been working on for Collaborate. In this entry [...]
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#196
Unity Feeds / [Jackson Dunstan] Assertions in Burst
Julio 01, 2019, 11:00:33 AM
Assertions are an incredibly handy tool, but do they work in Burst-compiled jobs? Today we'll find out! Unity Assert Let's start by trying to use the assertion system provided by Unity in the UnityEngine.Assertions namespace: [BurstCompile] struct UnityAssertJob : IJob { public int A;   public void Execute() { Assert.IsTrue(A != 0); } } Opening [...]
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#197
Now available on the Asset Store, Buried Memories Volume 2: Serekh is a high-quality asset pack that celebrates the science fiction and fantasy genres, bringing technological advances in DNA recombination to the ancient and mythical. You can read about the story behind Serekh in our previous blog post. Read on to go behind the scenes [...]
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#198
Level up your skills with exclusive access to Unity experts, live sessions, and a comprehensive library of resources for in-demand skill sets across industries. We've heard your requests for more advanced and in-depth content, and resources for specific industries like automotive, architecture, or media and entertainment. And we've also heard that you want access to [...]
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#199
Starting with Unity 2019.1, Timeline supports markers! In this blog post, I will show you how to create custom markers. Previously, I explained how to use Timeline Signals to trigger events. When we originally designed that feature, we quickly saw that in order to make it work, we couldn't use clips. Since one of the [...]
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#200
The range of impressive projects developed with real-time 3D technology can make the creation process seem daunting, but no one should be intimidated. Our recent webinar assembled a panel of developers, designers and executives to share how their companies quickly and economically created immersive, interactive 3D experiences from design files for virtual reality (VR) or [...]
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