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#141
Trying new tech can be more than a little intimidating, but we want to make it as fun, fast, and easy as possible for beginners to get started in Unity. That's why we've created a slew of streamlined learning tools and tutorials for new users. The latest is Your First Game Jam, a live YouTube [...]
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#142
Get a behind-the-scenes look at an ambitious automotive project made with Unity from Varjo, the maker of industrial VR/XR headsets known for their superior visual quality in VR. The team at Varjo is behind some of the most innovative projects in the world of mixed reality. They previously shared a photogrammetry-based environment they created in [...]
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#143
Unity Feeds / [Jackson Dunstan] Steal Some Bits
Septiembre 09, 2019, 11:00:22 AM
With a bit of understanding and some C# trickery, we can exploit how float works to cram in a few more bits and make some big performance gains. Today we'll see how to steal some of the bits from a float! The IEEE 754 standard describes how float values are stored. Here's how it looks: [...]
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#144
As programmatic continues to evolve into the dominant method of buying digital ads, the landscape has grown to be more complex with a seemingly endless cast of publishers and intermediaries. Agencies and advertisers struggle to gain share of attention with their target audience in brand-safe environments at the most efficient price.  To better serve these [...]
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#145
Earlier this year we introduced the Animation Rigging package. Our initial goal was to provide a suite of constraints that can be used to create different rigs to alter or modify your animation at runtime.  We've been exploring many of the possibilities that this package offers, pushing the boundaries between runtime and authoring. This article [...]
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#146
Mixed reality enhances our ability to create, learn, and collaborate in the workplace. Among frontline workers, spatial computing provides insights that surpass the abilities of a 2D screen or other traditional viewing methods.  What if you could be an expert at anything? In one scene in the film, The Matrix, the characters Trinity and Neo [...]
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#147
If you weren't able to attend SIGGRAPH this year or missed one of our presentations in the Unity Sessions room, you can now watch them on our YouTube channel! SIGGRAPH is the world's largest conference for computer graphics technology and research, bringing together thousands of computer graphics professionals. This year the show took place in [...]
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#148
A reader recently asked what the fastest way to take an absolute value was. It occurred to me that there are a lot of ways to do this in Unity! So today we'll try them all out and see which is best. Options How many ways can we take the absolute value of a float? [...]
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#149
A new design signifies the first step towards improving the user experience (UX) for an ever-evolving and increasingly complex content creation tool: The Unity Editor. Millions of creators use Unity every month to make amazing content and interactive experiences. Over the years it has steadily grown in size to become the world's leading real-time creation [...]
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#150
In 2019.2, we removed the Lightmap Static Flag, replacing it with Contribute to GI. At the same time, we have introduced the ability to choose whether global illumination is received from lightmap or Light Probes. This seemingly minor change can have a huge impact on baking performance and the quality of Scene lighting. Let's explore [...]
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#151
The last beta release of the 2019 cycle, Unity 2019.3b, is here and it comes packed with new features, improvements, and a completely refreshed interface. Download it to get an early look at these highlights as well as to explore the new Input System, post-processing in the Universal Render Pipeline (formerly LWRP), physics updates, faster [...]
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#152
As we get closer to bringing Unity Reflect to the masses this fall, here's an overview of how you'll be able to use the product out of the box as well as make it your own. We recently unveiled our new architecture, engineering, and construction (AEC) product, Unity Reflect, which is now in limited private [...]
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#153
Unity Feeds / [Jackson Dunstan] NativeHashSet
Agosto 26, 2019, 11:00:25 AM
Unity's Native Collections package, currently in Preview, provides a hash map but not a hash set. Today we'll supplement NativeHashMap<TKey, TValue> with our own NativeHashSet<T> as part of the NativeCollections repo. Read on for performance results and to see how to use it! Unity's NativeHashMap<TKey, TValue> is meant as a replacement for Dictionary<TKey, TValue>, but [...]
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#154
In another exciting Creator Kit adventure, we're bringing you the next installment, Beginner Code. Our Creator Kits are short tutorials that take you step-by-step through a game example, learning the basics of Unity without writing any code. That is until now... This brand new beginner code kit is a hack-and-slash style, top-down, third-person RPG.  Try [...]
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#155
There's nothing more inspiring for us than seeing how creators are using Unity to produce world-changing games, films, and XR experiences. We created the Unity for Humanity 2019 Challenge to recognize and support some of the incredible socially conscious experiences people are making with Unity.  Unity for Humanity invites creators to submit projects in production [...]
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#156
Last year, at Unite LA, we released a video showcasing the brand-new Visual Effect Graph in action through a First-Person Game walkthrough, using Unity 2018.3. This demo was rendered using the High-Definition Render Pipeline and showcases High-Definition assets, lighting, and effects. This year, Visual Effect Graph will come out of preview with Unity 2019.3. In [...]
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#157
Unity Feeds / [Jackson Dunstan] The Virtue of Stopping
Agosto 19, 2019, 11:00:03 AM
What do you do when your code finds a bug? We write code to check for null references and out-of-bounds indexes all the time. What's the proper way to respond when we find a problem? Today we'll look at two options and see how they pan out. The Problem Let's start by looking at an [...]
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#158
Algo pasa con la aplicación del Best Answer, que no guarda las settings. Cada vez que entro al panel de Admin, para configurar una cosa, y me paso por esa sección para revisarla, aparecen con los cambios reseteados, como si no lo guardase. A su vez, hacen efecto, y dejar de mostrarse la herramienta en los foros.
 
 
 
He pedido soporte, a ver qué dicen...
#159
The Asset Store and Unity tools like ProBuilder are great time savers that allow you to speed up prototyping, but we want to streamline the workflow even more. Find out how Snaps can help you fast-track your game creation process and even help newcomers get started in 3D games. Art creation is one of the [...]
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#160
After receiving your feedback, we are excited to share some new improvements to Terrain Material painting. Our 2019.2 Terrain Tools package lets you paint complex Terrain with less effort and includes UI changes to help speed up your workflow. This package update enhances the experience of painting Materials on Terrain. In this update, you'll find [...]
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