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#121
A couple years ago, I wrote an article showing how to empower game designers with the ability to write simple formulas like PlayerLevel*100+100. These are much more useful than just constants and don't require any of the complexity of a real programming language. Today we'll bring it into the Burst-compatible world and also improve its [...]
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#122
You've heard us talk about bringing LiveOps to your game management, and at Unity, we believe in having a choice when looking for the right tools to fit your needs. Today we're excited to confirm that Unity has acquired ChilliConnect, the live game management services company. With the addition of ChilliConnect to the Unity ecosystem, [...]
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#123
Project MARS, Mixed and Augmented Reality Studio, is a new Unity toolset specifically designed to help our creators make better spatial experiences and games that can run anywhere in the world. It has two key parts: a Unity extension and companion apps for phones and AR head-mounted displays (HMDs). We are at a fascinating inflection [...]
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#124
Many algorithms get used over and over: searching, sorting, filtering, etc. C# makes these available with LINQ and functions like Array.Sort, but these can't be compiled by Burst because interfaces and delegates aren't supported. So how do we implement these generic algorithms to avoid re-writing them over and over? Today we'll explore one technique to [...]
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#125
Website / Renovacion UnitySpain - 2o Semestre 2019
Septiembre 29, 2019, 03:14:07 PM
Saludos a todos.
 
Os hago saber que a día de hoy, Domingo 29/09/2019, se ha realizado el pago para renovar el Hosting, Certificado SSL, y Servidor VPS que aloja UnitySpain. La duración de esta renovación será de 6 meses.
 

  •    El coste total (IVA inc) de la renovación ha sido de: 41,06€


  •    La cantidad total actual en Donaciones disponibles es de: 58,34€ (El remanente quedará acumulado para la próxima renovación).


  •    Forma de pago: Paypal


Os animamos a todos a participar y mejorar UniytSpain, y os recordamos que se aceptan donaciones a la siguiente dirección: https://www.paypal.me/carlosleci
 
IMPORTANTE: Indicar que se trata de una Donación para UnitySpain, en los detalles de la transferencia de Paypal.
 
 
 
Para cualquier consulta acerca del proceso de renovación y/o los servicios contratados actualmente, podéis contactarme directamente por Mensaje Privado desde la web o desde cualquier otro medio habitual de la Comunidad.
 
 
 
El Admin.
#126
When you're creating content for mobile devices, you have to test and tweak your project to make sure it works with a huge variety of device characteristics. Even if you have access to all of your targeted hardware, getting a sense of how your content will look on each of these devices is time-consuming. That's [...]
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#127
At Unite Copenhagen, we talked about what's on our roadmap for our upcoming Unity 2019.3 and 2020.1 and presented our vision for what you should expect in 2020. Check out the video of the talk below, and read the finer details in this PDF copy of the slide deck from the talk.  Unity's evolution [...]
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#128
Check out the first project leveraging Unity's new architecture, engineering, and construction (AEC) product, Unity Reflect. Designed by award-winning architecture firm SHoP Architects, 9 DeKalb is a residential tower set to become the tallest structure in Brooklyn, and Unity Reflect is helping project stakeholders accelerate communication and construction planning for this landmark project. Since announcing [...]
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#129
Unite Copenhagen is officially here, and we're thrilled that the action is taking place just down the street from where the first lines of Unity were written 15 years ago. We kicked it off with a keynote full of game-changing announcements and breathtaking demos.  Read on for all the juicy details – and don't forget [...]
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#130
Unity Feeds / [Jackson Dunstan] Steal Some More Bits
Septiembre 23, 2019, 11:00:12 AM
Today we continue stealing float bits, but in an entirely different way this time. We'll end up with the ability to switch between float and 21-bit integer modes and to know which mode we're in. We can do all of this without using any more than four bytes just by exploiting a little knowledge of [...]
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#131
We have renamed the Lightweight Render Pipeline in 2019.3. It's now the Universal Render Pipeline, a powerful solution that delivers beautiful graphics and performance while scaling to a wide range of platforms. The Universal Render Pipeline supports the latest artist tools, and it's suitable for 2D, 3D, virtual reality (VR), and augmented reality (AR) projects. [...]
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#132
We're excited to announce that deltaDNA is joining Unity, bringing robust LiveOps tools to keep your players playing! Unity's team of more than 1,000 engineers work each day to build a best-in-class Editor and performant Engine, so you can create beautiful and fun games. We have also heard the challenges that game developers face beyond [...]
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#133
Unity Feeds / [Unity3D.com Blog] Support for Apple Sign in
Septiembre 19, 2019, 06:26:10 PM
At Worldwide Developers Conference (WWDC) in June, Apple announced a new product: Sign in with Apple. With the imminent release of iOS 13 on September 19, Apple has updated the App Store Review Guidelines and they now require any new applications that use third-party or social login services to offer Sign in with Apple as [...]
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#134
Storytelling transports us to new worlds. Remember when you were five years old and you could imagine the stories you heard coming to life? Augmented reality (AR) and virtual reality (VR) actually bring these stories to life, breaking the constraints of the physical world to immerse you in an experience. Made with Unity creators Baobab [...]
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#135
Now you can develop applications that take advantage of Unity's rapidly advancing graphics capabilities without being constrained by device performance. Our new open-source WebRTC library for Unity and easy-to-use drop-in framework demonstrates how you can stream your projects through your browser. The power of WebRTC technologies lets you run Unity projects with high-quality rendering through [...]
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#136
In celebration of Hispanic Heritage Month, we are featuring Claudia Leon for this month's Faces of Unity Blog. Claudia is the Verified Solutions & Affiliates Manager for the Asset Store. Learn more about her story and the impact she is creating at Unity!  What do you do at Unity?  I am the Unity Affiliates Manager [...]
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#137
Today we'll make a new type that addresses some of the deficiencies in Nullable<T>. We'll end up with a good tool for dealing with operations that may or may not produce a result or take a parameter, even in Burst-compiled code. Read on to see how it works! Nullable Nullable<T> is built into C# via [...]
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#138
Real-time 3D is changing everything for games, film, automotive, architecture and more. From genre-bending apps and Emmy-winning animations to mind-blowing XR experiences, creators around the world are redefining digital storytelling. On September 23-26, join us in Copenhagen or online to celebrate their achievements and learn how Unity can fuel your own creativity. We kick things [...]
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#139
Our Student Ambassadors create opportunities and spaces at universities, where their peers can come together and learn how to make the most of Unity. Student Ambassadors represent the leaders of their communities, helping people move forward. Apply for the program today! At Unity, we're dedicated to empowering burgeoning creators. Students around the world are learning [...]
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#140
The Unity Accelerator can help your team iterate faster by reducing project update wait times by up to 90%. No one likes to wait for things, be it your coffee machine brewing that delicious (and let's be honest, much needed) first cup in the morning, your local project downloading the latest source code changes, or [...]
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