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Temas - pioj

#1
Function pointers aren't the only way to express a unit of work. Unity's own job system does just this, albeit in a different way. Today we'll compare the performance of Burst's function pointers against jobs themselves! A recent comment by Neil Henning of Unity points us to the Burst 1.3 documentation. While Burst 1.3 is [...]
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#2
We are in a truly unique and challenging time, one where coronavirus (COVID-19) is impacting every citizen, country, and culture worldwide. We're learning from governments that the most important tool we have to help reduce the global death toll from COVID-19 is physical distancing. From California and Copenhagen to Munich, Mumbai and more, state officials [...]
The post https://blogs.unity3d.com/es/2020/03/28/unity-supports-the-world-health-organizations-playaparttogether-campaign/">Unity supports the World Health Organization's #PlayApartTogether campaign appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#3
Unity is fortunate to be a part of a global community of creators and developers who have the skills and expertise to drive real change in our world with new technologies. Call for Code Global Challenge is the largest annual tech competition focused on open-source collaboration. It brings together developers from around the world to [...]
The post https://blogs.unity3d.com/es/2020/03/27/2020-call-for-code-how-creators-can-help-tackle-climate-change-and-covid-19/">2020 Call for Code: How creators can help tackle climate change and COVID-19 appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#4
New Unity Reflect release features plug-ins for SketchUp and Rhino, an Android Viewer, compatibility with Unity 2019.3, bug fixes, and other improvements. Today, 60% of all augmented reality (AR) and virtual reality (VR) content is powered by Unity. We launched Unity Reflect to bring those real-time 3D experiences in VR and AR to the architecture, [...]
The post https://blogs.unity3d.com/es/2020/03/26/sketchup-and-rhino-plug-ins-now-available-for-unity-reflect/">SketchUp and Rhino plug-ins now available for Unity Reflect appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#5
We invited Daniel Keßelheim and Sebastian Rigling of Daimler Protics to share about the experiences they create with Unity as their development tool of choice. Learn how they implemented mixed reality across key stages of the lifecycle of Mercedes-Benz vehicles. Daimler Protics shapes digital reality for Daimler AG, one of the world's largest automakers. Its [...]
The post https://blogs.unity3d.com/es/2020/03/25/how-daimler-uses-unity-across-its-automotive-lifecycle/">How Daimler uses Unity across its automotive lifecycle appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#6
On March 23rd, we announced Unity Game Simulation at the Google for Games Developer Summit. Unity Game Simulation is a cloud service that enables game studios to complement their pre-launch playtests through the power of simulation. Supported by Google Cloud's infrastructure, Unity Game Simulation helps you evaluate your game balance at scale. Unity Game Simulation [...]
The post https://blogs.unity3d.com/es/2020/03/24/optimize-your-game-balance-with-unity-game-simulation/">Optimize your game balance with Unity Game Simulation appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#7
A couple weeks ago we took a look at the performance of function pointers in Burst. In doing so, we left out an alternative: good old switch statements. Today we'll put those to the test to see how they stack up next to Burst's newfangled function pointers! When we compared performance before we wrote jobs [...]
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#8
At this difficult time, we remain committed to making it easier and more intuitive for you to achieve your aspirations. We believe the world is a better place with more creators in it. Today we want to go beyond the normal, so we're doing two distinct things to try and help: We're providing three months [...]
The post https://blogs.unity3d.com/es/2020/03/19/state-of-unity-2020-in-this-together/">State of Unity 2020: In This Together appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#9
Discover what's new in profiling tools, graphics, Editor workflows and more. Try out the new features and let us know what you think on the Beta forum! The Unity 2020.1 beta is a milestone in the development cycle of the first TECH stream release this year, one of two 2020 TECH stream releases that lead [...]
The post https://blogs.unity3d.com/es/2020/03/17/unity-2020-1-beta-is-now-available-for-feedback/">Unity 2020.1 beta is now available for feedback appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#10
Now that we've seen how function pointers work and perform in Burst, let's use them to build a higher-level feature: virtual functions! Say we are making a game where players cast spells on each other. In this game, we have two spells: fireball and life steal. The fireball spell does damage to its target. The [...]
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#11
We're officially bringing virtual reality to the High Definition Render Pipeline (HDRP). In 2019.3 with package version 7.2.0, HDRP is now verified and can be used in VR.  This blog post takes a technical dive into using HDRP in your VR project. To learn more about all the possibilities that HDRP offers, take a look [...]
The post https://blogs.unity3d.com/es/2020/03/12/creating-immersive-photorealistic-vr-experiences-with-the-high-definition-render-pipeline/">Creating immersive, photorealistic VR experiences with the High Definition Render Pipeline appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#12
For a limited time, we're bundling and discounting some of our most po***r assets and including a twelve-month subscription to Unity Learn Premium. Get access to live experts and learning content to help you create your best projects yet. The resources you need to save time and grow your skills Mega Bundles are curated toolkits [...]
The post https://blogs.unity3d.com/es/2020/03/12/create-your-projects-more-efficiently-with-a-curated-asset-bundle-and-unity-learn-premium/">Create your projects more efficiently with a curated asset bundle and Unity Learn Premium appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#13
After you've worked hard to create your game, you want to grow it and make it successful. In this free course, you'll learn how to plan a monetization strategy and explore user acquisition approaches to drive users to your game. As a mobile game developer, you're passionate about the work you do. The amount of [...]
The post https://blogs.unity3d.com/es/2020/03/11/grow-your-mobile-game-with-this-free-monetization-course/">Grow your mobile game with this free monetization course appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#14
Advances in technology and the elevated expectations of today's consumers continue to propel the demand for next-level content. The considerable cost of producing high-quality, ultra-realistic artwork at a faster rate is a harsh reality for creators across many industries, including games, film, television, automotive, architecture, and more. The finite amount of creators and time available [...]
The post https://blogs.unity3d.com/es/2020/03/10/artomatix-joins-unity-bringing-ai-assisted-artistry-to-material-creation-workflows/">Artomatix joins Unity, bringing AI-assisted artistry to material creation workflows appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#15
Have you experienced visual music or witnessed a virtual performer dance right into the audience? In this post, we go behind the scenes with an innovative Danish creator who challenges viewers' perceptions by projecting Unity-generated experiences in theaters and exhibition spaces. From his lab in the crypt of an old church in Copenhagen, Carl Emil [...]
The post https://blogs.unity3d.com/es/2020/03/09/crossing-into-the-4th-dimension-how-carl-emil-carlsen-creates-generative-art-with-unity/">Crossing into the 4th dimension – how Carl Emil Carlsen creates generative art with Unity appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#16
Last week we took a look at function pointers in Burst 1.2 and Unity 2019.3. Today we'll continue looking into them by analyzing their performance. Today's test is tricky to set up due to the nature of modern CPUs. They include very good branch predictors that can mitigate both the overhead of function calls through [...]
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#17
Our newest additions to the Unity Learn platform will teach you how to use Reinforcement Learning and AI to solve game development challenges and make better, smarter games. Harness the power of Machine Learning Agents We're constantly adding exciting content to the Unity Learn platform, and our most recent addition is the free ML-Agents: Penguins [...]
The post https://blogs.unity3d.com/es/2020/03/06/learn-to-leverage-artificial-intelligence-to-enhance-your-unity-projects/">Learn to leverage Artificial Intelligence to enhance your Unity projects appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#18
Along with package 7.2.0 of the High Definition Render Pipeline (HDRP), we're delivering a preview version of real-time ray tracing.  HDRP is used for creating high-definition and photorealistic visuals. The render pipeline is out of Preview starting with package version 7.2.0 in 2019.3 and Unity version 2019.3.2f1 (required for real-time ray tracing). You can find [...]
The post https://blogs.unity3d.com/es/2020/03/06/high-definition-render-pipeline-real-time-ray-tracing-is-now-in-preview/">High Definition Render Pipeline real-time ray tracing is now in Preview appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#19
Laing O'Rourke, one of the largest privately-owned construction companies in the UK, harnessed the power of Unity's real-time 3D development platform to create an immersive virtual reality (VR) crane simulator to train its lift team before they ever step foot on a project. Safety management and training is a top priority for the construction industry. [...]
The post https://blogs.unity3d.com/es/2020/03/05/creating-safer-construction-projects-with-virtual-reality/">Creating safer construction projects with virtual reality appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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#20
To help you grow your game, we wanted to analyze our internal data to find trends and insights that can guide you when including ads in your game design. Read on to discover the biggest takeaways from 2019 and predictions for what mobile monetization looks like in 2020. "Unity powers 50% of mobile games on [...]
The post https://blogs.unity3d.com/es/2020/03/03/6-key-takeaways-from-the-mobile-game-monetization-report/">6 Key takeaways from the Mobile Game Monetization Report appeared first on https://blogs.unity3d.com/es">Unity Technologies Blog.
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